Wednesday, August 1, 2012

Flock vs. Predator Flocking AI

A school of fish evading a predator programmed in Unity with UnitySteer.  What you see here is basically a screensaver.  All the work in this project was developing the Unity Editor tools for tweaking the UnitySteer behaviour in real-time.  That's what enabled me to achieve the aesthetically pleasing behaviour on display.

At the moment the predator isn't actually chasing the flock.  It's just wandering around doing its own thing, totally oblivious to the panic it's causing.




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